Taiga

TYPE: Conditions
SUBTYPE: Climate Zone
CATEGORY: Arctic
SUBCATEGORY: Forest

DESCRIPTION:
These areas of the polar region get enough water to support forests, overwhelmingly coniferous trees. Winters are very long, cold, and dark; summers are brief and cool but have extremely long days.

Rock Slide!

TYPE: Event
SUBTYPE: Calamity
CATEGORY: Injury

OCCURRENCE:
Climate: Any
Season: Any
Landscape: Rocky, Hilly

DESCRIPTION:
Rocks suddenly come loose and start moving downslope.

THREATS:
Concussion; 5%; -30% INT, -10% CST; Head Protection
Twisted Ankle; 10%; -10% AGL, -1% CST; Good Footing
Bruises; 30%; -5% CST; Impact Protection
Scrapes; 40%; -5% VIT; Cut Resistance

SURVIVAL REWARD: 200 LP

COST: 10 LP

Vermin Infestation!

TYPE: Event
SUBTYPE: Calamity

OCCURRENCE:
Climate: Any
Season: Any
Landscape: Any

DESCRIPTION:
Pests have gotten into your supplies! 10-30% of your food has been eaten outright, 20-50% more has been ruined and must be destroyed to end the infestation, and 5% of tools made with fiber have been broken.

SURVIVAL REWARD: 1000 LP

COST: 1 LP

Rat

TYPE: Resource
SUBTYPE: Animal
CATEGORY: Mammal
SIZE: Small
SUBCATEGORY: Rodent
SIZE: Medium Small

OCCURRENCE:
Common

DESCRIPTION:
A rodent that lives wherever people live, and more importantly, eats whatever people eat. They also can carry diseases that will transfer to humans, and sometimes will even attack people when very hungry. If caught, they do provide a minimal amount of meat and fur.

COST: 1 LP

Pop Up Shower

TYPE: Event
SUBTYPE: Extreme Weather

DESCRIPTION:
Out of nowhere, the clouds start blocking the sun, and within minutes1, it is pouring. Then, also as quick as it started, it is over.

OCCURRENCE:
Climate: Temperate
Season: Late Spring - Early Fall
Landscape: Humid

DURATION:
5 - 30 minutes

THREATS:
Rain; 100%; -0.1% CST/minute ; Rain Protection

SURVIVAL REWARD: 20 LP

COST: 5 LP

Sunny Day, Starry Night

TYPE: Conditions
SUBTYPE: Weather

DESCRIPTION:
The quintessential "nice day": cloudless skies, calm breezes, no threats of stormy weather.

OCCURRENCE:
Climate: Any
Season: Any
Landscape: Any

DURATION:
8 - 60 hours

Stick

TYPE: Material
SUBTYPE: Wood
CATEGORY: Raw
SIZE: Medium Small

DEGRADES: 60 days
DEGRADES FROM: Moisture, Impact
DECAYS TO: Rotten Wood

DESCRIPTION:
Larger than a finger but smaller than a wrist, these pieces of wood can be used to make things. They can't withstand a lot of force,as they can fairly easily be broken by hand.

Wood Scraps

TYPE: Material
SUBTYPE: Wood
CATEGORY: Scrap

DEGRADES: 1 month
DECAYS TO: Rotten Wood

DESCRIPTION:
Can be deliberately made, but more likely the result of processing wood or breaking a tool. No longer useful for making things that require structurual integrity, but still useful for burning.

COST: 10 LP

Wood Baton

TYPE: Tool
SUBTYPE: Hand Tool
CATEGORY: Striking

MATERIALS REQUIRED: Branch

BREAKS INTO: Wood Scraps

DESCRIPTION:
One of the simplest tools there is, this is simply a piece of wood used to pound things. Its additional length gives you more leverage, and the force of the blow is distributed more evenly along your hand. How well it works depends on how well it fits in your hand on one end and how solidly it connects on the other. Its durability depends on the inherent solidity of the wood and how much it has decayed.

COST:10 LP

Cattail

TYPE: Resource
SUBTYPE: Plant
CATEGORY: Herb
SUBCATEGORY: Annual

OCCURRENCE:
Default: Rare
Wetland: Common

DESCRIPTION:
A very versatile, highly recognizable plant that is very common in wetlands.

REFERENCE:
https://www.asgmag.com/survival-skills/cattails-king-waterways/

COST: 50 LP

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