Twining

TYPE: Skill
SUBTYPE: Material Processing
CATEGORY: Twine Making

DESCRIPTION:

COST: 50 LP

REFERENCE:
http://www.primitiveways.com/cordage.html

Dune Sea

TYPE: Conditions
SUBTYPE: Landscape
CATEGORY: Desert

AREA: 50 - 15000 square miles

MODIFIERS:
Plant -90%
Animal -80%
Sand +90%
Salt Deposit +20%

DESCRIPTION:
This is the classic nothing-but-sand, dune after dune from horizon to horizon desert. Almost nothing can live in this constantly shifting landscape. Occasionally you can find the skeleton of an unfortunate animal that got lost here. Sometimes you can find pockets where salt has accumulated.

Handaxe

TYPE: Tool
SUBTYPE; Hand Tools
CATEGORY: Cutting
SUBCATEGORY: Chipped Stone

DESCRIPTION:
One of the oldest cutting tools, it does require skill to create one from raw material. Gripped in the palm like a Hammerstone, it has been chipped away on both sides to form a sharp point.

REFERENCE:
https://www.thoughtco.com/acheulean-handaxe-first-tool-171238

COST: 50 LP

Grape Vine

TYPE: Material
SUBTYPE: Cordage
CATEGORY: Raw

DESCRIPTION:
A fairly sturdy vine that is useful as soon as you pull the leaves off. Not very flexible but enough for weaving baskets and such.

Crude Fire Spindle

TYPE: Tool
SUBTYPE: Hand Tool
CATEGORY: Fire Starting
SUBCATEGORY: Friction

BREAKS INTO; Wood Scraps

DESCRIPTION:
This is just a straight stick free from branches about as long as your forearm. How well it works depends on what it is made of and how dry it is. It can be improved upon by Whittling the top to a point, smoothing the sides, and especially rounding off the bottom to yield a Carved Fire Spindle.

COST: 20 LP

Muscadine Grape

TYPE: Resource
SUBTYPE: Plant
CATEGORY: Vine

DESCRIPTION:
The wild form of grapes. Produces sweet fruit in the fall and sturdy vines year round.

YIELDS:
Gathering, Grape Vine, All, Very Difficult, Few, Excellent
Gathering, Bunches of Grapes, Late Summer - Early Fall, Many, Excellent
Cutting Down, Grape Vine, All, Easy, Some, Excellent

COST: 20 LP

Tinder

TYPE: Material
SUBTYPE: Fuel

DESCRIPTION:
The easiest stuff in nature to catch on fire, generally just needing a spark or glowing ember and plenty of air. Generally requires some processing to get to optimal texture and quality.

COST: 20 LP

Oat Straw

TYPE: Material
SUBTYPE: Fiber

DESCRIPTION:
Not a sturdy form of plant fiber, makes very poor cordage, but fairly good for filling purposes, like bedding. Can be combined with mud to make a sturdy building material.

COST: 10 LP

Finding Primitive Tools

TYPE: Skill
SUBTYPE: Searching

DESCRIPTION:
The simplest, most primitive tools are not so much made as found. Little to no processing has to be done to them to make them useful. Still, however, you need to know what you are looking for.

Digging Up

TYPE: Skill
SUBTYPE: Resource Gathering

OPTIONAL TOOLS: Digging Stick

DESCRIPTION:
There are many reasons to move dirt: to make a hole, to make a mound, to put stuff in the ground, or in this case, because you want stuff out of the ground, which includes the soil itself. How you go about it changes with the different goals, so they are disstinct but related skills.

COST: 10 LP

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