Submitted by jdwheeler42 on Thu, 08/02/2018 - 13:42
TYPE: Skill
SUBTYPE: Material Processing
REQUIRES: DEX, VIS, 2Hands
TOOLS REQUIRED: Knife
MATERIALS REQUIRED: Mammal Carcass OR Reptile Carcass OR Plucked Bird Carcass
DESCRIPTION:
This process converts an animal carcass into a skinned animal carcass and an animal fur or rawhide. As skill levels in Skinning increase, quantity of rawhide produced increases slightly and quality increases greatly. Larger animals not only produce more rawhide but also better quality.
Submitted by jdwheeler42 on Tue, 07/31/2018 - 03:38
TYPE: Conditions
- Early Morning
Equinox: 6:00 AM - 7:59 AM
Summer Solstice: 4:00 AM - 6:39 AM
VIS -15%
- Mid Morning
Equinox: 8:00 AM - 9:59 AM
Summer Solstice: 6:40 AM - 9:19 AM
- Late Morning
Equinox: 10:00 AM - 11:59 AM
Summer Solstice: 9:20 AM - 11:59 AM
- Early Afternoon
Equinox: 12:00 PM - 1:59 PM
Summer Solstice: 12:00 PM - 2:39 PM
- Mid Afternoon
Equinox: 2:00 PM - 3:59 PM
Summer Solstice: 2:40 PM - 5:19 PM
Submitted by jdwheeler42 on Tue, 07/31/2018 - 03:28
TYPE: Resource
SUBTYPE: Plant
CATEGORY: Herbs
SUBCATEGORY: Grass
CLIMATE: Temperate
FREQUENCY:
Default: Common
Grasslands: Very common
Desert: Rare
Forest: Rare
YIELDS:
Gathering, Oat Grains, Mid Summer, Easy, Few, Excellent
Gathering. Oat Straw, Mid Summer, Easy, Some, Good
Gathering. Oat Straw, Late Summer, Very Easy, Some, Excellent
Gathering. Oat Straw, Early Fall, Easy, Few, Good
Submitted by jdwheeler42 on Tue, 07/31/2018 - 03:26
TYPE: Resource
SUBTYPE: Animal
CATEGORY: Mammal
SIZE: Small
SUBCATEGORY: Rodent
SIZE: Large
FREQUENCY:
Default: Common
Grassland: Very Common
Forest: Rare
ACTIVITIES:
Grazes {Grasses}
Hides
Sleeps
YIELDS:
Killing, Rabbit Carcass, All, 1, Perfect
Submitted by jdwheeler42 on Tue, 07/31/2018 - 03:26
TYPE: Resource
SUBTYPE: Inanimate
CATEGORY: Rock
SUBCATEGORY: Igneous
FREQUENCY:
Default: Common
Swamp: Rare
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