Skinning

TYPE: Skill
SUBTYPE: Material Processing

REQUIRES: DEX, VIS, 2Hands
TOOLS REQUIRED: Knife
MATERIALS REQUIRED: Mammal Carcass OR Reptile Carcass OR Plucked Bird Carcass

DESCRIPTION:
This process converts an animal carcass into a skinned animal carcass and an animal fur or rawhide. As skill levels in Skinning increase, quantity of rawhide produced increases slightly and quality increases greatly. Larger animals not only produce more rawhide but also better quality.

Time Of Day

TYPE: Conditions

  1. Early Morning
  2. Equinox: 6:00 AM - 7:59 AM
    Summer Solstice: 4:00 AM - 6:39 AM
    VIS -15%

  3. Mid Morning
  4. Equinox: 8:00 AM - 9:59 AM
    Summer Solstice: 6:40 AM - 9:19 AM

  5. Late Morning
  6. Equinox: 10:00 AM - 11:59 AM
    Summer Solstice: 9:20 AM - 11:59 AM

  7. Early Afternoon
  8. Equinox: 12:00 PM - 1:59 PM
    Summer Solstice: 12:00 PM - 2:39 PM

  9. Mid Afternoon
  10. Equinox: 2:00 PM - 3:59 PM
    Summer Solstice: 2:40 PM - 5:19 PM

Wild Oats

TYPE: Resource
SUBTYPE: Plant
CATEGORY: Herbs
SUBCATEGORY: Grass

CLIMATE: Temperate
FREQUENCY:
Default: Common
Grasslands: Very common
Desert: Rare
Forest: Rare

YIELDS:
Gathering, Oat Grains, Mid Summer, Easy, Few, Excellent
Gathering. Oat Straw, Mid Summer, Easy, Some, Good
Gathering. Oat Straw, Late Summer, Very Easy, Some, Excellent
Gathering. Oat Straw, Early Fall, Easy, Few, Good

Rabbit

TYPE: Resource
SUBTYPE: Animal
CATEGORY: Mammal
SIZE: Small
SUBCATEGORY: Rodent
SIZE: Large

FREQUENCY:
Default: Common
Grassland: Very Common
Forest: Rare

ACTIVITIES:
Grazes {Grasses}
Hides
Sleeps

YIELDS:
Killing, Rabbit Carcass, All, 1, Perfect

Granite

TYPE: Resource
SUBTYPE: Inanimate
CATEGORY: Rock
SUBCATEGORY: Igneous

FREQUENCY:
Default: Common
Swamp: Rare

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