Material Processing

Scraping Wood

Retting

TYPE: Skill
SUBTYPE: Material Processing

DESCRIPTION:
To make fibers softer and more pliable, the non-fibrous material should be rotted away. This is done using moisture. The main skill is knowing exactly when to stop the process, before the desired fibers start rotting away themselves.

COST: 100 LP

Pestle

TYPE: Tool
SUBTYPE: Hand Tool
CATEGORY: Material Processing

DESCRIPTION:

REFERENCE:
https://www.nationalgeographic.com/people-and-culture/food/the-plate/201...

COST: 50 LP

Grinding Slab

TYPE: Tool
SUBTYPE: Hand Tools
CATEGORY: Material Processing

DESCRIPTION:

REFERENCE:
http://www.lithiccastinglab.com/gallery-pages/2014junegrindingstonespage...

COST: 50 LP

Shaving Wood

TYPE: Skill
SUBTYPE: Material Processing

TOOLS REQUIRED: Knife

DESCRIPTION:
This skill is the mirror image of whittling. While both consist of taking off small bits of wood, whittling focuses on what is left behind, shaving focuses on what is taken off and thus requires more control to ensure consistency.

COST: 50 LP

Twining

TYPE: Skill
SUBTYPE: Material Processing
CATEGORY: Twine Making

DESCRIPTION:

COST: 50 LP

REFERENCE:
http://www.primitiveways.com/cordage.html

Skinning

TYPE: Skill
SUBTYPE: Material Processing

REQUIRES: DEX, VIS, 2Hands
TOOLS REQUIRED: Knife
MATERIALS REQUIRED: Mammal Carcass OR Reptile Carcass OR Plucked Bird Carcass

DESCRIPTION:
This process converts an animal carcass into a skinned animal carcass and an animal fur or rawhide. As skill levels in Skinning increase, quantity of rawhide produced increases slightly and quality increases greatly. Larger animals not only produce more rawhide but also better quality.

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