Basic

This type of card is an abstraction for categorization and inheritance of characteristics, and does not actually occur in the real world. For example, a generic tree does not exist, only pine trees, oak trees, etc.

Club

TYPE: Tool
SUBTYPE: Weapon
CATEGORY: Striking

DESCRIPTION:
One of the simplest kind of weapons, many sturdy, heavy objects can be used as a club to inflict blunt force trauma. As such, clubs are generally more "found" than made.

COST: 0 LP

Metal

TYPE: Material

COST: 0 LP

Fire

TYPE: Material

DESCRIPTION:
Fire is fairly unique. It is used more like a tool, but it cannot be reused over and over again; this consumability places it in the material category. Generic fire does not exist; it is always something burning, like a Wood Fire or a Gas Fire. This card is for the common properties of all fires.

COST: 0 LP

Deciduous Tree

KIND OF: Tree

DESCRIPTION:
These kinds of trees have broad leaves which they generally shed in autumn. Their wood tends to be harder.

COST: 0 LP

Snare

TYPE: Tool
SUBTYPE: Trap

DESCRIPTION:
These traps catch animals through some kind of cordage that tightens around them to hold them in place.

COST: 0 LP

REFERENCE:
https://www.survivalsullivan.com/primitive-traps-for-small-game/

Basket

TYPE: Tool
SUBTYPE: Container
CATEGORY: Woven

DESCRIPTION:

COST: 0 LP

Snake

TYPE: Resource
SUBTYPE: Animal
CATEGORY: Reptile
SUBCATEGORY: Snake

OCCURRENCE::
None

DESCRIPTION:
Long, scaly reptiles with no legs.

COST: 0 LP

Spear

TYPE: Tool
SUBTYPE: Weapon
CATEGORY: Stabbing

DESCRIPTION:
One of the simplest weapons available. It has the advantage of being able to reach further than a knife, and being easier to craft than a knife, is not as much a loss if broken during combat or a hunt.

COST: 0 LP

Tree

TYPE: Resource
SUBTYPE: Plant
CATEGORY: Tree

OCCURRENCE:
None

YIELDS:
Gathering, Twig, All, Many, Good
Gathering, Stick, All, Some, Good
Gathering, Branch, All, Few, Good
Felling, Fallen Tree, All, 1, Perfect

COST: 0 LP

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